#include "..\..\LunarLib\include\L3DEngine.h"
#include <d3dx9.h>

#define	MYFVF_RHW						(D3DFVF_XYZRHW | D3DFVF_DIFFUSE)
#define	MYFVF_XYZ_DIFFUSE			(D3DFVF_XYZ | D3DFVF_DIFFUSE)
#define	MYFVF_XYZ_NORMAL			(D3DFVF_XYZ | D3DFVF_NORMAL)
#define   MYFVF_XYZ_TEX1				(D3DFVF_XYZ | D3DFVF_TEX1)
#define   MYFVF_NORMAL_TEX1			(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1)


struct MyVertex
{

};
